Cobblemon Abilities

    Every ability in Cobblemon explained — effects, battle interactions, and which species can have them.

    Official Cobblemon Wiki

    31 abilities found

    Adaptability

    Offensive

    Powers up moves of the same type as the Pokémon.

    Introduced in Gen 4

    Air Lock

    Weather

    Eliminates the effects of weather.

    Introduced in Gen 3

    Blaze

    Offensive

    Powers up Fire-type moves in a pinch.

    Introduced in Gen 3

    Chlorophyll

    Stat Boost

    Boosts the Pokémon's Speed stat in sunshine.

    Introduced in Gen 3

    Compound Eyes

    Utility

    The Pokémon's accuracy is boosted.

    Introduced in Gen 3

    Cursed Body

    Defensive

    May disable a move used on the Pokémon.

    Introduced in Gen 5

    Gluttony

    Utility

    Encourages the early use of a held Berry.

    Introduced in Gen 4

    Immunity

    Status

    Prevents the Pokémon from getting poisoned.

    Introduced in Gen 3

    Inner Focus

    Defensive

    The Pokémon is protected from flinching.

    Introduced in Gen 3

    Justified

    Stat Boost

    Raises Attack when hit by a Dark-type move.

    Introduced in Gen 5

    Lightning Rod

    Defensive

    Draws in all Electric-type moves to boost Sp. Attack.

    Introduced in Gen 3

    Multiscale

    Defensive

    Reduces damage when HP is full.

    Introduced in Gen 5

    Overgrow

    Offensive

    Powers up Grass-type moves in a pinch.

    Introduced in Gen 3

    Pressure

    Utility

    The Pokémon raises the foe's PP usage.

    Introduced in Gen 3

    Protean

    Offensive

    Changes the Pokémon's type to its last used move.

    Introduced in Gen 6

    Rain Dish

    Weather

    The Pokémon gradually regains HP in rain.

    Introduced in Gen 3

    Rough Skin

    Defensive

    Inflicts damage to the attacker on contact.

    Introduced in Gen 3

    Run Away

    Utility

    Enables a sure getaway from wild Pokémon.

    Introduced in Gen 3

    Sand Veil

    Weather

    Boosts the Pokémon's evasion in a sandstorm.

    Introduced in Gen 3

    Shed Skin

    Status

    The Pokémon may heal its own status conditions.

    Introduced in Gen 3

    Shield Dust

    Defensive

    Blocks the added effects of attacks taken.

    Introduced in Gen 3

    Solar Power

    Weather

    In sunshine, Sp. Atk is boosted but HP decreases.

    Introduced in Gen 4

    Static

    Status

    Contact with the Pokémon may cause paralysis.

    Introduced in Gen 3

    Steadfast

    Stat Boost

    Raises Speed each time the Pokémon flinches.

    Introduced in Gen 4

    Synchronize

    Status

    Passes a burn, poison, or paralysis to the foe.

    Introduced in Gen 3

    Telepathy

    Utility

    Anticipates an ally's attack and dodges it.

    Introduced in Gen 5

    Thick Fat

    Defensive

    Ups resistance to Fire- and Ice-type moves.

    Introduced in Gen 3

    Tinted Lens

    Offensive

    Powers up "not very effective" moves.

    Introduced in Gen 4

    Torrent

    Offensive

    Powers up Water-type moves in a pinch.

    Introduced in Gen 3

    Trace

    Utility

    The Pokémon copies a foe's Ability.

    Introduced in Gen 3

    Unnerve

    Utility

    Makes the foe nervous and unable to eat Berries.

    Introduced in Gen 5

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